12/20/2023 0 Comments Plaaying vassal with friendsWe could possibly build a framework that could be used by a designer to provide the basic mechanisms (show and select from attacking units, show and select from defending units, display and select modifiers of different types) and allow a CRT implementation to be plugged in. The GTS system is fairly complex, but gives you an idea of the magnitude of the work that would need to be expended on EACH game system. It is written in custom Java code and was many hundreds of hours work developed over several years to cater for all the options and exceptions and special cases, and then debugged for all the missed and incorrect cases. I did implement optional automatic CRT resolution for my MMP GTS Series modules. So, given the current state of Vassal, is it possible that a person could implement these two things into the OCS modules? That being said, my guess is that this is also not impossible. I know from just putting together an “automated” spreadsheet for OCS combat on Excel, that there is a lot of calculations that go on before a result is given. Where you click on the defending hex first, then click on all of the attacking hex, and then click to roll the dice and Vassal comes up with a result (based on the OCS combat results table). Now, the second thing that would be really good to have, would be the holy grail of war games, and that is automated combat. I think given the amount of automation that we have already, that adding this in would not be impossible. Obviously based on the units movement points, and the number of movement points required to move into each hex in the area. Case Blue, Guderian’s Blitzkrieg II etc.) games? What I mean by automated movement, is you click on the counter, and it gives you a shaded range of hexes that the unit can move to. How difficult would it be to implement automated movement in these OCS (i.e. Now, I would love to see this animation go even further. I have been playing the OCS (Operational Combat Series from Multiman Publishing) games on Vassal now for many years, and I have to say that the games are becoming more and more automated (on Vassal) as the years have gone by. We can hop on there and talk and play live, or, if it’s your turn, you can hop in and make all your moves and attacks and let them respond later.I think I already know the answer to this question, but I thought I would bring it up anyway, just so I know for sure. I’m just waiting on my fellow players to set up their armies, and we’ll start playing! The nice thing about Roll20 is we can play it asynchronously. I’ve got some trenchlines, and a few chaos-y warped battlefields. I’ve then set up multiple maps, some using the terrain found in that forum post, and others by simply Googling Sci-Fi Battlemaps. It should be a fun list to play, but we’ll see. You can see my 1000 pt IG army here, with two Valkyries of Tempestus Scions, a Chimera full of Ogryns, a Vanquisher, and two Sentinels. You can then build your army inside of there. Once you have a Roll20 page set up, create a different map for each army. There aren’t a ton of options yet, and I don’t know whether or not it’s an abandoned project, but if the models provided on the forums I linked to aren’t enough, you can give that a try. The World Wars one works well if you want to do a Steel Legion army. Currently it only allows for World Wars and Future, but you can completely customize your IG or Space Marine units. If you’re not seeing what you want, give the Historical Battlefields Token Builder a try. One thing my brother and I have never been able to do is play with Titans because we don’t wanna spend 1000 bucks, so this gives us the opportunity. I didn’t see any Titans, but a quick Google Search brought up a couple of good top-down views of some. The first post there has a MegaUpload link to all the units. Over on the Roll20 forums, they have a great page that collects the units and terrain you’ll need. Invite your friends, and make them co-GMs, so they have full access to everything in the game. I labeled mine, cleverly enough, Warhammer 40,000. So, I’d like to present you with a how-to on playing 40k via Roll20.įirst of all, you’ll need to set up a Roll20 game. As I looked around, I found a whole community of people who play 40k via Roll20! I have a few friends who I’m unable to get out there and play 40k with, not only because of The Rona, but because we’re far away, or we don’t have the armies we’d like. As I’ve been diving into Roll20, I realized you can play more than just RPGs through the site.
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